Friday, January 30, 2009

Ghostwire nominated for IMGA!

Ghostwire is nominated in no less than two categories for the International Mobile Gaming Awards (IMGA) - the "Oscars" of mobile games. The two categories are Excellence in Gameplay and the new Real World Games category.

Please go to the IMGA website and vote for Ghostwire (you have to log in to vote, unfortunately)!

Wednesday, January 28, 2009

The User Interface

It took us a while to nail down the look-and-feel for the user interface in Ghostwire. We wanted a physical/tangible look, but still the idea of Ghostwire is that it is a piece of software that modifies your phone so it can communicate with ghosts.

Anyway, this is what we came up with:

Friday, January 16, 2009

Ghost Type 2: The Shadow

This is the second ghost type in the game: the Shadow. Slightly less human than the Spirit.

Thursday, January 8, 2009

Early Experiments with Motion Tracking

Early demonstration of the motion tracking and shape recognition abilities in the Ghostwire game engine.

The engine uses a heavily modified version or ARToolkit, designed and built by our software wizard Martin O.

Ghost Tuner Sound

What does a ghost sound like? Our amazing sound designer Aksel gives us a glimpse of how the Ghost Tuner will sound like - check out the video below:

Wednesday, January 7, 2009

Ghost Type 1: The Spirit

Here is a first sketch from our talented artist Patrizio. There will be a couple of different types of ghosts in Ghostwire, and the spirit is possibly the most human of them all.

This particular ghost is called Sarah. And you will get to know her very well when playing the game...