Monday, November 9, 2009

Ghostwire wins the Golden Mobile

As nominee in the annual Swedish 'the Golden Mobile Awards', 'Guldmobilen', Ghostwire won first price in the category ''Entertainment Service of the year'! The jury stated "For an innovative mobile game, utilizing the latest techniques to create a ghost world, by blending the real and the virtual world". Other nominees where ATG Mobil spel, Bonnier & GB-glass, Absolut, IdolTV and Carlsberg. The prize was chosen by a jury, and presented at the traditional gala dinner.

A Different Game Creative Director, and Ghostwire Art Director Anders Bergman lumps on stage to receive the award.

Sunday, November 1, 2009

Halloween Special! Ghost description of the Angelmakers Júlia and Zsuzanna

Since we have already published the press release about our cooperation with Majesco, we thought we would treat you with some details about Ghostwire. You will search for 13 ghosts, and after a while you will meet the Hungarian Angelmakers Júlia and Zsuzanna. Here is a snippet from the Game Design Document:

Ghost: The Angelmakers - Júlia and Zsuzsanna

Fast Facts

  • Full name: Júlia Fazekas and Zsuzsanna “Susi” Oláh.
  • Born: Júlia: 1868 in Kecskemét, Hungary. Zsuzsanna: 1891 in Nagyrév, Hungary.
  • Died: 1930 (62 and 39 years old).
  • Occupation: midwives. Júlia was the closest thing to a doctor in the small village of Nagyrév, and Zsuzsanna was her assistant.
  • Cause of Death: executed by hanging in Nagyrév, Hungary.
  • Type of Ghost: Shadows.
  • Appearance: Both are caucasian women. Júlia is elderly and heavily built. Zsuzsanna is younger and thinner. Both have rope marks around their necks. Both are shadow ghosts and quite scary.
  • Personality Traits: Júlia has a strong, fierce, loud personality. Zsuzsanna is more shy and stays in the background.

Description and Background

"The Angel Makers of Nagyrév" were a group of women living in the village of Nagyrév, Hungary who between 1914 and 1929 poisoned to death an estimated 50-300 people. They were supplied arsenic from fly paper, and encouraged to use it for the purpose by a midwife or "wise woman" named Júlia Fazekas and her accomplice Susi Oláh (Zsuzsanna Oláh).

The Ghost's Problem, How to Solve It, Outcome

Júlia is upset because she was framed by someone, but she doesn't know who.

Zsuzsanna needs to confess her love and that she framed Júlia.

Thursday, October 29, 2009

Bitmob interview with Ghostwire Art Director Anders Bergman

Horror week is now, at

'In an antique goldsmith's workshop lit by flickering candlelight, Swedish development studio A Different Game is crafting what could be the spookiest game ever created for the Nintendo DS

We did an interview with Brett Bates at games fan site Bitmob recently, so if you want to know a bit more about how Ghostwire was born, inspiration for the title, what tools and features are planned and see some previously unreleased ghost concept art, head over to Bitmob and read the full story. More from the interview:

'BM: Have you encountered any ghosts while working on the game?
AB: ...actually, we prefer not to touch that topic. Let me just state that the core team is very aware of the functionality and limits of the Ghostwire software.
Still, we have experienced what we first categorized as "bugs," but which after investigation had to be ruled out as being something much harder to explain...'

Wednesday, October 28, 2009

Swedish online game magazine Gamereactor dared to enter the antique goldsmiths workshop where A Different Game resides. They made an interview for their web radio station GRFM, with A Different Game co-founter and Ghostwire executive producer Tom Söderlund, who is also the twisted mind behind Ghostwire.

Listen to the interview in Gamereactors horror special here, it is in Swedish, and starts about 06:15 into the clip. Do not play it backwards...

Tuesday, October 27, 2009

A Different Game announces Majesco as publisher for Ghostwire!

We have been a bit quite on all our channels for a while now, and now you know why. It's official since a couple of hours, we are very happy to announce Majesco as the publisher of Ghostwire: Link to the paranormal. We have been working hard during this summer, negotiating to find a publisher whom we believe can help us to bring Ghostwire to the DSi. The work with Majesco has been exceptionally smooth from day one, and during the fall all details quickly fell into place. For more info about release dates etc, take a look at the official press release:


From the release:
"Ghostwire: Link to the Paranormal integrates cutting-edge technology with a unique augmented reality aesthetic to create a truly exciting piece of software specifically designed for Nintendo DSi," said Gui Karyo, Executive Vice President of Operations, Majesco Entertainment. "We are thrilled to have such an innovative product in our lineup and look forward to revealing details about the experience as we approach next year's launch."

Of course, we are very excited to get some muscles behind marketing and distribution, and are really looking forward to the cooperation with Majesco.

/ The Core Team

Thursday, October 8, 2009

Nintendo World Report interview with Ghostwire producer

We just completed an interview with Nintendo World Report. Read it and find out the background story to the Ghostwire concept, the philosophy at A Different Game and more.

"NWR: Were you inspired by other ghost-hunting games like Luigi's Mansion or Fatal Frame?

AB: No."

Read the full story here:

Follow the thread on NWR forum here:

Thursday, August 27, 2009

How do you measure success? Ghostwire on penny-arcade!

We are yet in midst development, and still, we get so much luv!

Saturday, July 11, 2009

Follow Ghostwire on Twitter (Ghostwiregame)

Ghostwire is now on Twitter, so if you want the latest news on the Ghostwire project, feel free to follow ghostwiregame.

Monday, June 29, 2009

Press Release: New Footage Revealed from Upcoming DSi Title Ghostwire

A press release from A Different Game AB

New Footage Revealed from Upcoming DSi Title Ghostwire

Upcoming augmented-reality game Ghostwire lets you hunt ghosts using Nintendo DSi.

Stockholm - June 29, 2009. The A Different Game team announces the first movie clip from the upcoming DSi title Ghostwire.

"... it was agreed, that my endeavours should be directed to persons and characters supernatural, or at least romantic, yet so as to transfer from our inward nature a human interest and a semblance of truth sufficient to procure for these shadows of imagination that willing suspension of disbelief for the moment, which constitutes poetic faith."
Samuel Taylor Coleridge (1817), poet and aesthetic philosopher

The Ghostwire software claims to enable DSi frequency scanning possibilities beyond the common 2400 MHz Wi-Fi, in the search for paranormal activity. What we haven’t seen before however, is the disclosing of infrared and thermal imagery through the obverse camera when using these possibilities!

The First Entity
Furthermore, the new footage introduces one of the metaphysical entities that the Ghostwire modified DSi is made capable of detecting; a vernal spirit called Sarah Rose. ADG implies however, that not all evident beings are willing to interact without some degree of low-level skulduggery…

Interaction Model and Inventory
Viewing this clip, you will be able to appreciate the paranormal activity interaction model, and glimpse a rudimentary version of a stylus-operated inventory. This, amongst other things, indicates that Ghostwire is not just a novelty title, but has comprehensive depth and longevity.

Watch Your Back...
Conclusively, the starlet in the clip finds herself under attack from behind from a most unaffable ghost…. Making you jump half way out of your skin, Ghostwire cunningly makes use of the fact that the DSi now have not just one but two cameras, one of which will be much appreciated as a rear view mirror! In reference to the anterior quote, The ADG team juxtaposes the Ghostwire modified DSi software and the supernatural, sufficient to procure for these shadows of imagination. And as always the grand finale ruthlessly leaves you trembling in your socks… They Are All Around You!

For more information, please visit:

Monday, May 25, 2009

Press Release: A Different Game takes award-winning Ghostwire game to Nintendo DSi

A press release from A Different Game AB

A Different Game takes award-winning Ghostwire game to Nintendo DSi

Ghostwire on the Nintendo DSi lets you hunt ghosts using the DSi's built-in cameras.

Stockholm - May 25, 2009. The Swedish games studio A Different Game today announced that they have begun development of the augmented reality game "Ghostwire" for the new Nintendo DSi platform. Using the DSi's built-in cameras, the game allows you to find and hunt ghosts seen through the camera lens and projected onto the real world.

(Click the image for a high-res version)

Ghostwire is a collection- and adventure game, where you use your handheld device to communicate with ghosts. Your portable device is used as a portal to the astral plane, and helps you find and collect ghosts that exist all around you. In your quest you use real tools, such as the built-in camera and microphone, as well as abstract ones like a "frequency modulator" for tuning in ghosts. Once you find the spirits, you document them and find out why they haunt our world. They can also give you riddles to solve. Ultimately, you can help them to find peace.

"The Nintendo DSi platform is perfect for this game" says Anders Bergman, lead game designer of Ghostwire. "This allows us to enhance the integrated real-world experience with the combination of camera, microphone and touch screen."

Ghostwire received a lot of attention last year, when it won 1st prize in Nokia's N-Gage Mobile Games Innovation Challenge 2008, and was later nominated in two categories in the International Mobile Gaming Awards (IMGA) 2009. Since then, the game has been in development by A Different Game for various smartphones and handheld devices.

For more information, please visit:

Wednesday, February 11, 2009

Early Gameplay Footage

Finally submitted a concept demo to the IMGA jury!
Here is some early gameplay footage:

Friday, January 30, 2009

Ghostwire nominated for IMGA!

Ghostwire is nominated in no less than two categories for the International Mobile Gaming Awards (IMGA) - the "Oscars" of mobile games. The two categories are Excellence in Gameplay and the new Real World Games category.

Please go to the IMGA website and vote for Ghostwire (you have to log in to vote, unfortunately)!

Wednesday, January 28, 2009

The User Interface

It took us a while to nail down the look-and-feel for the user interface in Ghostwire. We wanted a physical/tangible look, but still the idea of Ghostwire is that it is a piece of software that modifies your phone so it can communicate with ghosts.

Anyway, this is what we came up with:

Friday, January 16, 2009

Ghost Type 2: The Shadow

This is the second ghost type in the game: the Shadow. Slightly less human than the Spirit.

Thursday, January 8, 2009

Early Experiments with Motion Tracking

Early demonstration of the motion tracking and shape recognition abilities in the Ghostwire game engine.

The engine uses a heavily modified version or ARToolkit, designed and built by our software wizard Martin O.

Ghost Tuner Sound

What does a ghost sound like? Our amazing sound designer Aksel gives us a glimpse of how the Ghost Tuner will sound like - check out the video below:

Wednesday, January 7, 2009

Ghost Type 1: The Spirit

Here is a first sketch from our talented artist Patrizio. There will be a couple of different types of ghosts in Ghostwire, and the spirit is possibly the most human of them all.

This particular ghost is called Sarah. And you will get to know her very well when playing the game...